A render farm is a group of networked computers that work together to speed up rendering. This is achieved by parcelling out the frames to be rendered amongst the networked computers. The networked computers that do the rendering are called "workers".
CalArts has a render farm that works with Maya, Cinema4D, and After Effects. For render farm support, send an email to email@example.com.
Preparing and Submitting your Maya Job
- In order for the render farm workers to render your shot, the project file and all assets (including textures) used by that project file need to be in your Renderfarm folder on the server. Copy your Maya project directory and all assets for that project to your Renderfarm folder if they are not already there.
Any referenced assets that your Maya scene file is using also need to be in your Renderfarm folder on the server.
- Now that your Maya project directory is in your Renderfarm folder, launch Maya and go to File > Set Project.
- This will bring up the Set Project window. In this window, select your scene's Maya project directory in your Renderfarm folder and click Set.
- Open your scene file from your Maya project directory in your Renderfarm folder on the server. Check that all your assets are loading correctly. The paths to your assets (such as texture files) in your Maya scene should all point to locations in your Renderfarm folder on the server. IF you have references in your scene, you can check their paths and reconnect to them, if needed, by opening Maya's Reference Editor.
- The render farm can only render out image sequences to a location in your Renderfarm folder on the server. Make sure that your scene's Render Settings are set to render out an image sequence (for example, a PNG sequence). Check the Path value under the Common tab and confirm it is set to a location in your Renderfarm folder. To change the Path, use the Set Project step described below.
- Now that you've confirmed your render settings are correct, save your scene file and from the Qube! menu in Maya, select Submit Maya Jobtype Job.
- This will launch the Qube! job submission window. The Frame Range field will be auto-filled with the frames to render. If the frame range is incorrect, you can manually enter a new range in this field. For example, 1-100. You can also use commas to separate groups of frames for example: 1-100, 150-170, 191, 192.
- The Priority field determines what order jobs will be rendered on the farm. Jobs with a higher Priority value will get rendered before jobs with a lower Priority value. Please set the Priority value of your job to a lower number if your job isn't urgent. You can increase or decrease the priority of a job after it has been submitted. Click Submit at the bottom right corner.
- Your job has now been submitted to the Qube! render queue. Close your project without saving your project file.
Saving your project file after submitting could cause problems.
To learn how to monitor render jobs, see Render Wrangling with Qube! ArtistView.